player.js
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/*
* ADOBE CONFIDENTIAL
*
* Copyright 2015 Adobe Systems Incorporated
* All Rights Reserved.
*
* NOTICE: All information contained herein is, and remains
* the property of Adobe Systems Incorporated and its suppliers,
* if any. The intellectual and technical concepts contained
* herein are proprietary to Adobe Systems Incorporated and its
* suppliers and may be covered by U.S. and Foreign Patents,
* patents in process, and are protected by trade secret or copyright law.
* Dissemination of this information or reproduction of this material
* is strictly forbidden unless prior written permission is obtained
* from Adobe Systems Incorporated.
*/
/* globals Promise */
define('screens/player/runtime/player', [
'jquery',
'underscore',
'eventemitter',
'window.io',
'screens/player/shared/util',
'screens/player/shared/csrf',
'screens/player/firmware/core/datastore',
'screens/player/ui/overlay',
'screens/player/firmware/core/bridge',
'screens/player/firmware/packagemanager/packagemanager',
'screens/player/ui/connectivity',
'screens/player/ui/osd/osd',
'screens/player/ui/activity',
'screens/player/runtime/orchestrator',
'screens/player/shared/serviceadmin',
'screens/player/firmware/preferences/preferences',
'screens/player/firmware/update/update',
'screens/player/store/store',
'screens/player/firmware/core/config/config',
'screens/player/firmware/core/statusmodel/statusmodel',
'screens/player/firmware/command/command-handler',
'screens/player/runtime/admin',
'screens/player/runtime/impl/video-service',
'screens/player/firmware/statusinfo/statusinfo'
], function($, _, EventEmitter, WindowIO, util, CSRFSupport, DataStore, Overlay, Bridge, PackageManager, Connectivity, OSD, Activity, Orchestrator, ServiceAdmin, Preferences, Update, Store, Config, StatusModel, CommandHandler, Admin, VideoService, StatusInfo) {
'use strict';
/**
* Default options for the component.
*
* @typedef {Object} Player.PlayerOptions
* @type {Object}
* @property {Object} firmware The firmware
* @property {String} user The Username
* @property {String} password The Password
* @property {Number} [pollingInterval] Time between each check when polling urls (in ms)
* @property {Number} [requestTimeout] Time to wait before considering a request has timed out (in ms)
* @property {Number} [longPressDuration] Duration of a long press (in ms)
*/
var DEFAULTS = {
firmware: null,
user: null,
password: null,
pollingInterval: 5000, // ms
requestTimeout: 10000, // ms
longPressDuration: 1000, // ms
failedDownloadRetryInterval: 60000 // ms
};
var EVENTS = Object.freeze({
/**
* Trigger a channel switch.
* @event switch-channel
*
* @param {String} role The role of the channel to switch to
* @param {Boolean} forced Whether to force the channel or not
*/
SWITCH_CHANNEL: 'switch-channel'
});
var PACKAGE_MANAGER_SYNC_STATUS = [
'stopped',
'downloading',
'extracting',
'complete'
];
var _handleUpdateError = function(channel) {
return function(errorPayload) {
this._onPackageManagerError(errorPayload);
var err = errorPayload.error;
// INVALID_URL_ERR: just log the error as trying again won't solve the issue
if (err.type === 1) {
console.error('[Player] Invalid offline zip path', channel.offline.zipPath);
return;
}
// UNZIP_ERR: just log the error as trying again will likely not solve the issue (zip is probably corrupt)
if (err.type === 3) {
console.error('[Player] Could not extract zip file', channel.offline.zipPath);
return;
}
// CONNECTION_ERR: log the error and try to download again by invalidating the offline timestamp,
// so the next ping triggers a new download
if (err.type === 2) {
console.warn('[Player] Network error while downloading zip file', channel.offline.zipPath);
this.redownloadTiemout = window.setTimeout(function() {
// Invalidate the channel timestamp
var configSvc = ServiceAdmin.getService(Config.serviceName);
configSvc.invalidateChannelTimestamp(configSvc.getChannels(), channel);
// Force a config update
this.bridge.emit(Bridge.events.COMMAND, Config.COMMANDS.UPDATE);
}.bind(this), this.options.failedDownloadRetryInterval);
return;
}
console.error('[Player] Unknown sync error: ', err.message);
};
};
/**
* Prepare the channels: before being able to show a channel, some preparation might be required like downloading the
* offline package, unzipping that package... This method contains all required operations.
*
* @param {Object[]| Object} channels Channels to prepare: either an array of channels
* or an object of channels (format like {role1: channel1, role2: channel2...})
*
* @return {Promise} A promise to prepare all the channels
*/
var prepareChannels = function(channels) {
var self = this;
var packageManager = ServiceAdmin.getService(PackageManager.serviceName);
if (!packageManager || this._offline) {
// No preparation work required
return Promise.resolve();
}
// Preparation step 1: cache offline channels
var updatePromises = [];
var channelIds = [];
// construct a list of promises to be executed for each channel
var _constructPromises = function(channel) {
if (channel.offline && channel.offline.enabled && channel.offline.zipPath && channel.offline.local) {
if (channelIds.indexOf(channel.offline.local.uid) === -1) {
updatePromises.push(
packageManager
.updatePackage(
channel.offline.zipPath,
channel.offline.local.destination,
channel.offline.timestamp,
channel.offline.local.mode,
channel.title + ' - ' + channel.offline.local.uid,
channel.offline.local.uid)
.then(function(payload) {
console.log('[Player] Completed sync of ' + payload.title);
self._onPackageManagerCompleted(payload);
})
.catch(_handleUpdateError(channel).bind(self))
);
channelIds.push(channel.offline.local.uid);
}
}
};
if (Array.isArray(channels)) {
// channels is array
channels.forEach(_constructPromises);
} else {
// channels is object of channels ({role1: channel1, role2: channel2...})
for (var c in channels) {
_constructPromises(channels[c]);
}
}
// unwind channels sequentially and suppress errors
return new Promise(function(resolve) {
function next() {
console.log('[Player] Preparing a channel...');
var p = updatePromises.shift();
if (p) {
p.then(next).catch(function(e) {
console.log('[Player] Error while preparing a channel ' + e);
next();
});
} else {
console.log('[Player] All channels have been prepared.');
resolve();
}
}
next();
});
};
var getDisplayURL = function(device) {
var firmwareLocation = window.location.href.substring(0, window.location.href.indexOf('.html'));
var zoneTemplate = device.zoneTemplate ? device.zoneTemplate : '';
if (zoneTemplate !== '') {
return firmwareLocation + '/display.' + zoneTemplate + '.html';
}
return firmwareLocation + '/display.html';
};
var handleDisplayModified = function(newDisplay, oldDisplay) {
if (oldDisplay &&
newDisplay &&
newDisplay.path === oldDisplay.path &&
newDisplay.lastModified === oldDisplay.lastModified) {
// if last modified data did not change, do nothing
return;
}
if (_.isEmpty(newDisplay)) {
// if new display is empty, stop the player
this.stop();
} else {
// otherwise, just (re) start the player
this.start();
}
};
var handleDeviceModified = function(newDevice, oldDevice) {
if (oldDevice &&
newDevice &&
newDevice.lastModified === oldDevice.lastModified &&
newDevice.path === oldDevice.path &&
newDevice.configPath === oldDevice.configPath &&
newDevice.zoneTemplate === oldDevice.zoneTemplate &&
_.isEqual(newDevice.zoneMapping, oldDevice.zoneMapping)) {
// if key device properties (the ones with an impact on rendering) did not change, do nothing
return;
}
if (_.isEmpty(newDevice) || (!newDevice.configPath && !newDevice.mockDevice)) {
// if new device is empty or does not have a config path (happens when un-assigned, device is modified but no config path), stop the player
this.stop();
} else {
// otherwise, just (re) start the player
this.start();
}
};
/**
* Computes the modified channels and zones based on the ping data.
* @private
* @param {Map} device The device
* @param {Map[]} oldChannels The old channel properties
* @param {Map[]} newChannels The new channel properties
* @returns {Map} a map containing the modified `channels` and `zones`
*/
var _computeModifiedChannels = function(device, oldChannels, newChannels) {
// compute if channels were modified
var modifiedChannels = {};
var modifiedZones = {};
_.each(oldChannels, function(c) {
modifiedChannels[c.role] = null;
// for easier access
oldChannels[c.role] = c;
});
_.each(newChannels, function(c) {
newChannels[c.role] = c;
var oldChannel = oldChannels && oldChannels[c.role];
if (oldChannel) {
// check for zone modifications
_.each(c.subChannels, function(sc) { // eslint-disable-line max-nested-callbacks
var oldSc = oldChannel.subChannels[sc.name];
if (oldSc) {
if (oldSc.lastModified !== sc.lastModified) {
// check if zone is assigned
_.each(device.zoneMapping, function(z, key) { // eslint-disable-line max-nested-callbacks
// @todo find better place for doing this
var channelPath = z.replace('${display.channel}', c.path);
if (sc.path === channelPath) { // subchannel is used in a zone
modifiedZones[sc.path] = _.extend({
zone: key
}, sc);
}
});
}
}
});
if (!_.isEqual(c.offline || {}, oldChannel.offline || {})) {
modifiedChannels[c.role] = c;
}
// if online, compare the last modifieds
if ((!c.offline || !c.offline.enabled) && oldChannel.lastModified !== c.lastModified) {
modifiedChannels[c.role] = c;
}
// No change was detected
if (modifiedChannels[c.role] === null) {
delete modifiedChannels[c.role];
}
delete oldChannels[c.role];
} else { // new channel
modifiedChannels[c.role] = c;
}
});
return {
channels: modifiedChannels,
zones: modifiedZones
};
};
var handleChannelsModified = function(newChannelsObj, oldChannelsObj) { // jshint unused:false
oldChannelsObj = oldChannelsObj || {};
if (newChannelsObj[Config.PROPERTIES.CHANNELS.LIST] === oldChannelsObj[Config.PROPERTIES.CHANNELS.LIST]) {
return;
}
var newChannels = newChannelsObj[Config.PROPERTIES.CHANNELS.LIST];
var oldChannels = oldChannelsObj[Config.PROPERTIES.CHANNELS.LIST];
if (!newChannels) {
return;
}
var configSvc = ServiceAdmin.getService(Config.serviceName);
var device = configSvc.getDevice();
var modified = _computeModifiedChannels(device, oldChannels, newChannels);
if (!_.isEmpty(modified.channels)) {
var currentChannel = configSvc.getCurrentChannel();
// replace our cached channels
var currentRole = currentChannel && currentChannel.role;
var myOldChannels = oldChannels;
if (myOldChannels) {
_.each(modified.channels, function(c) {
if (c) {
for (var i = 0; i < myOldChannels.length; i++) {
if (myOldChannels[i].role === c.role) {
if (c.deleted) {
myOldChannels.splice(i, 1);
} else {
myOldChannels[i] = c;
}
}
if (c.role === currentRole) {
currentChannel = c;
configSvc.setCurrentChannel(currentChannel);
}
}
}
});
this.start();
}
}
if (!_.isEmpty(modified.zones)) {
var zones = modified.zones;
// TODO review loaders concept
_.each(this.orchestrator.loaders, function(l) {
if (zones[l.$frame.data('channelPath')]) {
console.log('reload zone:', zones[l.$frame.data('channelPath')].zone);
l.reload();
}
});
}
};
var handleBridgeCommand = function(command, payload) {
var commandHandlerService = ServiceAdmin.getService(CommandHandler.serviceName);
commandHandlerService.handleCommand(command, payload);
};
var handleBridgeDown = function() {
this._offline = true;
};
var handleBridgeUp = function() {
this._offline = false;
};
var handleBridgeAuthenticated = function() {
console.log('bridge-authenticated');
var statusModelSvc = ServiceAdmin.getService(StatusModel.serviceName);
var commandHandlerService = ServiceAdmin.getService(CommandHandler.serviceName);
var statusInfoService = ServiceAdmin.getService(StatusInfo.serviceName);
// Don't send the preferences and statusinfo for the webplayer
if (statusModelSvc.get('devicePostUrl')) {
commandHandlerService.handleCommand(Preferences.COMMANDS.SEND);
statusInfoService.send();
}
};
var handleBridgeRegistered = function(info) {
console.log('bridge-registered', info);
// todo: move to firmware
var preferencesService = ServiceAdmin.getService(Preferences.serviceName);
if (preferencesService) {
preferencesService.save({
device: info.deviceId,
user: info.user,
password: info.password
});
}
// todo: should also be handled by firmware
if (!window.cordova) {
window.location.hash = info.deviceId;
}
};
var handleBridgeUnregistered = function(info) {
console.log('bridge-unregistered', info);
// reset experience
this.$iframe && this.$iframe.empty();
// todo: should also be handled by firmware
if (!window.cordova) {
window.location.hash = '';
}
// @todo once the bridge is a service, move this to admin-service
var admin = ServiceAdmin.getService(Admin.serviceName);
if (admin) {
admin.show('registration');
}
};
/**
* This callback is only triggered when the Channel loads the `screens-core`
* Clientlib.
* @param {JSON} data Display or Channel related data
* @param {String} key A key that specifies the Window where the Channel was executed in.
*/
var _wio_DisplayInitialized = function(data, key) {
console.log('[Player] Received display-initialized', key);
var store = ServiceAdmin.getService(Store.serviceName);
var state = store.getState();
this.wio.postMessage('display-data', {
device: state.device,
display: state.display,
channels: state.channels._list
}, key);
};
// called when display iframe is loaded
var handleIFrameLoaded = function() {
// init orchestrator for all channel frames
console.log('[Player] Display iframe has been loaded.');
var $channelIframes = this.$iframe.contents().find('.screens-Channel');
console.log('[Player] Found ' + $channelIframes.length + ' channel frames.');
if ($channelIframes.length === 0) {
// if no channel frame, do nothing
return;
}
// TODO move wio to a service
if (!this.wio) {
this.wio = new WindowIO();
}
// Disable AdminUI
var adminService = ServiceAdmin.getService(Admin.serviceName);
adminService.hide();
// Initialize messaging for the video service
var videoService = ServiceAdmin.getService(VideoService.serviceName);
if (videoService) {
videoService.initMessaging(this.wio);
}
// Listen only once, since the Display is only loaded once per iframe
this.wio.once('display-initialized', _wio_DisplayInitialized.bind(this));
// Make sure to properly clean the previous orhestrator if any exist
var destroyPromise;
if (this.orchestrator) {
destroyPromise = this.orchestrator.destroy().then(function() {
delete this.orchestrator;
}.bind(this));
}
else {
destroyPromise = Promise.resolve();
}
// If we have the display info, we can start a new orchestrator
destroyPromise.then(function() {
this.orchestrator = new Orchestrator({
player: this,
$frames: $channelIframes
});
}.bind(this));
};
/**
* Screens Player.
*
* @class Player
*
* @param {Player.PlayerOptions} [options] Options for the component.
*/
var Player = function(options) {
this.options = _.assign({}, DEFAULTS, options);
this.datastore = new DataStore();
var storeSvc = ServiceAdmin.getService(Store.serviceName);
var statusModelSvc = ServiceAdmin.getService(StatusModel.serviceName);
var preferences = storeSvc.getState()[Preferences.NAMESPACE];
// setup bridge
var self = this;
this.bridge = new Bridge({
pollingInterval: self.options.pollingInterval,
requestTimeout: self.options.requestTimeout,
serverURL: preferences.server,
deviceId: statusModelSvc.get('deviceId'),
user: preferences.user,
password: preferences.password,
datastore: this.datastore
});
this.bridge.on(Bridge.events.LINK_UP, handleBridgeUp.bind(this));
this.bridge.on(Bridge.events.LINK_DOWN, handleBridgeDown.bind(this));
this.bridge.on(Bridge.events.REGISTERED, handleBridgeRegistered.bind(this));
this.bridge.on(Bridge.events.UNREGISTERED, handleBridgeUnregistered.bind(this));
this.bridge.on(Bridge.events.AUTHENTICATED, handleBridgeAuthenticated.bind(this));
this.bridge.on(Bridge.events.COMMAND, handleBridgeCommand.bind(this));
// init overlay and osd
this.overlay = new Overlay();
this.osd = new OSD({
longPressDuration: this.options.longPressDuration,
overlay: this.overlay,
player: this,
enableHiddenTrigger: typeof preferences.enableOSD === 'undefined' ? true : preferences.enableOSD
});
this.activity = new Activity();
this.connectivity = new Connectivity({
overlay: this.overlay,
bridge: this.bridge
});
// init csrf support
this.csrf = new CSRFSupport({
serverURL: preferences.server
});
// start the command bridge
self.bridge.start();
self.bridge.setPingPayload({
v: statusModelSvc.get('version'),
t: statusModelSvc.get('timestamp')
});
// only start player after the bridge did the initial handshake
this.bridge.on(Bridge.events.HANDSHAKE_COMPLETED, function() {
self.start();
});
self._onPreferencesChangeListener = storeSvc.subscribe(this._onPreferencesChange.bind(this), Preferences.NAMESPACE);
self._onPreferencesChange(preferences);
};
Player.prototype = _.create(EventEmitter.prototype, _.assign({
_super: EventEmitter.prototype,
constructor: Player
}, /** @lends Orchestrator.prototype */ {
/* The player events. */
EVENTS: EVENTS,
/**
* Reload the Player.
* @memberof Player
*/
reload: function() {
window.location.reload(true);
},
/**
* Destroy the Player.
* @memberof Player
*/
destroy: function() {
var store = ServiceAdmin.getService(Store.serviceName);
if (store) {
store.unsubscribe(this._onPreferencesChangeListener);
}
if (this.connectivity) {
this.connectivity.destroy();
this.connectivity = null;
}
if (this.overlay) {
this.overlay.destroy();
this.overlay = null;
}
if (this._displayConfigChangeListener) {
store.unsubscribe(this._displayConfigChangeListener);
this._displayConfigChangeListener = null;
}
if (this._deviceConfigChangeListener) {
store.unsubscribe(this._deviceConfigChangeListener);
this._deviceConfigChangeListener = null;
}
if (this._channelsConfigChangeListener) {
store.unsubscribe(this._channelsConfigChangeListener);
this._channelsConfigChangeListener = null;
}
if (this.redownloadTiemout) {
window.clearTimeout(this.redownloadTiemout);
}
},
init: function() {
if (!this._initialized) {
this._initialized = true;
var store = ServiceAdmin.getService(Store.serviceName);
this._displayConfigChangeListener = store.subscribe(handleDisplayModified.bind(this), Config.NAMESPACES.DISPLAY);
this._deviceConfigChangeListener = store.subscribe(handleDeviceModified.bind(this), Config.NAMESPACES.DEVICE);
this._channelsConfigChangeListener = store.subscribe(handleChannelsModified.bind(this), Config.NAMESPACES.CHANNELS);
// Handle to the channel container div
this.$iframe = $('.channel-container');
}
},
/*
* start() is the single point of responsibility for
* 1) preparing the Channels (including downloading offline channels)
* 2) setting the Display iFrame
* on config-updates (Display, Device-Config, Channels) triggered via
* command handler or bridge handshake.
*
* `start()` is following 2 strategies in order to prevent multiple
* asynchronous calls that could lead to a corrupt file-system
* due to wrong device infos, multiple downloads of offline channels
* due to multiple simultaneously running config-updates and
* black screens during config-updates.
*
* 1. Strategy:
* debounce calls that appear in a very short time. This solves the problem
* where `start()` accesses outdated state.
*
* 2. Strategy:
* calls being done while `start()` is still operating are deferred and
* executed immediately afterwards. This solves the problem of not
* interrupting long-running config-updates.
*
* TODO: Move logic into ConfigService and introduce an async thunk action.
*/
start: _.debounce(function() {
this.init();
console.log('[Player] Start config-update.');
if (this._isStarting) {
// 2. Strategy: Do not interrupt long-running config-updates.
console.log('[Player] Received config-update request during a long running config-update.');
this._deferredStartCall = true;
return;
}
this._isStarting = true;
var prefsSvc = ServiceAdmin.getService(Preferences.serviceName);
var configSvc = ServiceAdmin.getService(Config.serviceName);
var display = configSvc.getDisplay();
var device = configSvc.getDevice();
var channels = configSvc.getChannels();
var self = this;
var statusModelSvc = ServiceAdmin.getService(StatusModel.serviceName);
if (device.path) {
statusModelSvc.set('devicePath', device.path);
}
if (!prefsSvc.getPreferences().device) {
console.log('[Player] Config-update interrupted due to missing Device-Infos.');
this._deferredStartCall = false;
this._isStarting = false;
return;
}
else if (_.isEmpty(display)) {
console.log('[Player] Config-update interrupted due to missing Display-Infos.');
this._deferredStartCall = false;
this._isStarting = false;
this.stop();
return;
}
statusModelSvc.set('displayPath', display.path);
// on ipad, setting the iframe src several times in a row does not work as expected:
// it only considers the first time, aka might be the wrong url after a set of changes.
var loadDisplay = function() {
return new Promise(function(resolve) {
var d = configSvc.getDevice();
var url = getDisplayURL(d);
console.log('[Player] Loading display', url);
self.$iframe.load(url, handleIFrameLoaded.bind(self));
resolve();
});
};
prepareChannels.call(this, channels)
.then(loadDisplay)
.catch(function(e) {
console.error('[Player] Error while loading channels: ' + e);
})
.then(function() {
self._isStarting = false;
console.log('[Player] Config-update completed.');
if (self._deferredStartCall) {
self._deferredStartCall = false;
console.log('[Player] Re-starting again due to a deferred config-update request.');
self.start();
}
});
}, 1000),
stop: function() {
var statusModelSvc = ServiceAdmin.getService(StatusModel.serviceName);
statusModelSvc.set('displayPath', '');
this.$iframe && this.$iframe.empty();
if (this.redownloadTiemout) {
window.clearTimeout(this.redownloadTiemout);
}
},
_onPackageManagerStarted: function(evt) {
console.log('[Player] Syncing ' + evt.title + ' sourced from ' + evt.url);
var msg = 'Syncing ' + evt.title;
this.activity.show();
this.activity.add(evt.title, msg);
},
_onPackageManagerProgress: function(evt) {
var msg = '<b>' + evt.progress + '%</b> - (' + PACKAGE_MANAGER_SYNC_STATUS[evt.status] + ') ' + evt.title;
this.activity.add(evt.title, msg);
},
_onPackageManagerCompleted: function(payload) {
var msg = 'Synced ' + payload.title;
this.activity.add(payload.title, msg).remove(2000);
},
_onPackageManagerError: function(payload) {
var msg = 'Error ' + payload.error.type + ' syncing ' + payload.title + ' sourced from ' + payload.url;
this.activity.add(payload.title, msg).remove(5000);
},
_onPreferencesChange: function(preferences, oldPreferences) {
var packageManager = ServiceAdmin.getService(PackageManager.serviceName);
if (!oldPreferences || preferences.enableActivityUI !== oldPreferences.enableActivityUI) {
// TODO move ActivityUI logic into SPI because it's platform dependent.
if (preferences.enableActivityUI) {
this.activity.show();
} else {
this.activity.hide();
}
if (!packageManager) {
return;
}
if (preferences.enableActivityUI) {
packageManager.on(PackageManager.EVENTS.SYNC_STARTED, this._onPackageManagerStarted, this);
packageManager.on(PackageManager.EVENTS.SYNC_PROGRESS, this._onPackageManagerProgress, this);
} else {
packageManager.off(PackageManager.EVENTS.SYNC_STARTED, this._onPackageManagerStarted, this);
packageManager.off(PackageManager.EVENTS.SYNC_PROGRESS, this._onPackageManagerProgress, this);
}
}
}
}));
return Player;
});